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This perk adds the Nerevarine's resist disease 100% ("Neither blight nor age can harm him") and also serves the purpose of setting up a condition to be tested when wearing the ring. I've created a new version of the file that allows the player to add the "Nerevarine" perk via the console. Wow, that was complex! I've spent pretty much the whole day experimenting with scripting. New script and implementation: By jackstarr with thanks to helpers at the Bethesda Creation Kit forum.Ī Boy called Marilyn Posts: 3391 Joined: Sat 7:17 am Ĭredits: Model and textures were created by PrivateEye. If you want to wear the ring and roleplay as the Nerevarine, I suggest using the original file as uploaded by PrivateEye at. You can pick up the ring and view it in your inventory, but a script is triggered if you try to wear the ring which will kill your character. Its use is for nostalgic purposes only (or for selling if you need some quick cash!). This ring will kill your character if you try to wear it, as your character is not the Nerevarine. The ring has been placed in a secure Strongbox (expert lock level) at the Shrine of Azura. YOU ARE NOT THE REAL NEREVARINE IN SKYRIM! The ring will kill any person that is not the true Nerevarine, but will grant fortify personality and speechcraft if you are the real Nerevar reborn and are able to wear it. In Morrowind, this ring has been created by Kagrenac and "blessed" by Azura as a test for the true Nerevarine. This mod adds the Morrowind artifact "Moon-And-Star" (enchanted ring) to the world of Skyrim, but you are not the Nerevarine now and wearing it will be fatal. I haven't used it, so I'm not sure if or how the swapping feature works (the description is weirdly contradictory, so I'm not sure what else from this mod works), but it does purportedly handle four rings.(based on an original mod by PrivateEye - new version released with his permission) (Swapping feature not functional in SSE version until SKSE.)
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(Technically a 5th is possible if completing certain quests). It is possible to wear a total of four rings (3 + the Ring of Matrimony) and 2 bracelets, making "unlimited" mods less necessary. (Swapping feature not functional in SSE version until SKSE) More than 200 bracelets may also be found and swapped. One does not need to forge to swap rings, nor find rings for one hand or the other. Custom enchanted rings and custom named rings can also be swapped with their names and enchantments intact. It's a lot of extra baggage, but it should do what you need.Įvery one of the 1700 rings included in this mod may be swapped instantly from the left to the right by clicking right equip or left equip, the same as equipping weapons in the right or left hand.
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